i understand that the devs want us to make our weapon choices according to the situation witch is not so great having to go back and forth to your ship to change them.In conclusion i thing that giving us more slots will improve the gamplay a lot.It will have us focused on the game and the threats and not on changing guns all of the time. ![]() So either give each gun more shots or give us more slots to use. that will be exremely frustrating to deal with,especially when you face skellies withblunderbasses and who knows what else they are going to add. At first, Borderlands can fool you into thinking that Eridium has been converted. Unlike the original, Gearbox has not given an exact figure, though Randy Pitchford has stated that the number greatly exceeds the original game's total and 'There are enough where it doesn't matter. you either go to the island with your 5 shots kill some and return back your boat or just risk your life by playing with the cutlass. Here are ten things I wish I knew when I started Borderlands 3. Weapons in Borderlands 2, much like in the previous game, are generated using a procedural algorithm which combines various Parts to create an enormously large number of possible variations. first things first i think you should have 4 or 3 slots in total the reasson is that in the full game you will have to kill a lot of skellies (fort battles).having to do that with only 1 firegun (if you have the sword witch is crucial) will be so hard. ![]() I played the scale test and i noticed that you can only have 2 active weapons at the time.OK so this was not a pleasant experience.
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